游戏介绍
——王子不见了!?
馆长从格林童话集的管理者<Register>那里接受了这样的咨询,
为了应对事态,让主人公咏斗和泰尔(テイル)前往了物语世界。
咏斗等人与经常更换人格的古怪管理者“格林”和性格爽朗的登场人物“白雪”一起搜索王子,但始终没有找到。
在那里接受格林提议的咏斗作为王子[屏蔽]开始在物语里奔走——
更多信息
ガールズ・ブック・メイカー ~グリムと三人のお姫さま 3~ (暂无译名)
发行日期: 2020-07-31 | 限制级: 是 | 开发商: ユメミル(Yumemiru)
「ダンスはひとりでするものではありません」
グリムから問題を抱えているプリマの話を聞き、灰かぶりのエリアへとやってきた詠斗。
早速お屋敷の中に入ると、そこでは登場人物『シンデレラ』がお掃除に励んでいた。
一見すると何も問題ないようにも見えたが、お城の掃除や家事、ダンスの練習にと忙しすぎるその一日を目の当たりにすると、確かに危うさを感じてしまう。
そんなシンデレラをサポートすることにした詠斗。
シンデレラも徐々に打ち解けていく中、数日後に控える舞踏会では「王子様」も踊らなければならないと知り——。
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角色
CV: 前田 恵
CV: 岡本 理絵
A mysterious girl Eito finds and awakens in a bleak and empty world. She immediately latches on to him as her "Prince Charming" and shortly after they are transported to the Great Library. As she has amnesia and remembers nothing about herself, Eito names her "Tale" and resolves to stay at the Library until he helps her recover her memories and the story she is the main character of.
Tale stays by Eito's side during his adventures and shares a room with him when they rest for the night. She starts a diary soon after she arrives in the hopes it will help to recover her memories as her encounters and experiences with Eito increase.
Friendly, optimistic, positive and easily excited by new things, Tale acts as Eito's emotional support during his adventures. After meeting other characters and registers, she usually attaches the "chan" suffix to their first names after meeting them for the first time. Because she has no memory of her past, she is unprejudiced and is always on the lookout to make more friends. She frequently asks Eito and the others about unfamiliar terms and concepts, including those which are inappropriate for someone with the mental age and innocence of a young child.
Tale is really the "Prima" of the story Historia wrote with help from Shiori. Grimoire (as Iris) created her based on the template of "Sleeping ******es awakened by their Prince Charming". She adores Eito and is physically affectionate with him from the outset.
Although Tale does not have the combat ability of the other characters, her experiences written down in her diary prove to be the solution to the problem of maintaining a story without robbing pages from other stories.
As her story is all about visits to other tales and her experiences, she is allowed to work as a Librarian and enter other stories as a guest because her tale lacks a significant "mental imprint" which could negatively impact the host story if she stays for an excessive period.
In the end, she stays and work by Eito's side in his editorial job and can return freely to the Great Library and her own story via Eito's Colette. /
CV: 大橋 歩夕
The Head Librarian of the Great Library, Historia was created around the same time homo sapiens evolved the ability to tell stories from the imagination. Initially she executed her role alone as part of the "system" governing the maintenance of the collective gestalt that is the world of stories, but repeated interaction with the characters in stories and the occasional human guest Librarian allowed her to develop human emotions and a personality.
Historia has the important role of coalescing stories in their published form from the wellspring of human imagination into books for the Great Library. In addition, she can give form to the fragments of imagination which have not yet been published as stories and materialise them in the Great Library. In this way, she can literally summon food from thin air and obtain the latest entertainment devices from the human world.
When Shiori is summoned as a Librarian, Historia has recently become acquainted with the new gamut of human emotions but is unsure how to understand them. At Shiori's urging, she endeavours to write her own story which will allow her to understand and cope with human emotions better. Unfortunately her story does not take off and the Register she created, Iris, eventually fades from her consciousness and is presumably destroyed by the worms.
When Iris and Historia reunite again after the former was thought lost to oblivion, the latter almost succeeds in killing her daughter were it not for the intervention of Eito, Tale and Shiori. After reconciliation, Historia rewards Eito and Shiori for their contributions by making an exception for the pair with regards to their Colletes which are normally returned to the Great Library before humans are sent back. /
CV: 暂无
A high school student who loves stories of all kinds. He even daydreams about old tales and puts his emotions into roleplaying as the characters in a story.
One afternoon, he is told to think about his career path after graduating from high school. As he is not talented and doesn't have any distinguishing traits besides a love of stories, he goes to the school library, his favourite haunt, to think things over. The teaching assistant Hanami recounts her own experiences about dreams and a career path, and shortly after they part ways Eito is summoned to the Great Library to be the latest Librarian.
Through his experiences as a Librarian, Eito eventually charts his future career path as an editor. He is allowed to keep his Colette, which allows him to retain the connections he made during his stay at the Great Library. /
CV: 暂无
The Register of "The Little Match Girl". She inherits the knowledge of Hans Christian Andersen, the writer of the story, but has a distinct personality all her own. She calls Historia for assistance when she discovers Match has been corrupted by one of the parasite worms.
She takes her duties as a Register seriously and frequently admonishes the free-spirited Match but to no avail. Despite her nitpicking, she cares deeply for Match and appreciates how hard her role as the "tragic ******e" of the story is and why Match is so unwilling to "remain in character" all of the time.
When fighting worms, she can hit them with her staff or use flames like Match does.
Although disappointed Match makes love to Eito first, she eventually musters the courage to do the same thing after spending the day together with Eito on a date. Her tendency to defer to Match because of the latter's role in the story angers Match, who argues she has to be proactive if she wants happiness for herself. The two of them eventually compromise and have a threesome with Eito.
She forms a formidable partnership with Match when they engage in snowball fights with guests from other stories. The children of the story love playing with Andersen because of her motherly nature, but are equally ruthless at teasing her when they play "flash the panties". /
CV: 空賀 花
The protagonist of Hans Christian Andersen's "The Little Match Girl". She's named Match, after her occupation. She is corrupted by one of Grimoire's parasitic worms, Andersen calls in Eito and Tale in a bid to exorcise the worm without physically harming Match.
The matches she carries can burn worms to cinders. The matches also have the power of illusion, they draw out and show the viewer's deepest desires, if only for a moment. Abuse of the matches can make viewers addicted to the visions.
A gyaru match seller who would much prefer making money charming men rather than selling matches, Match is frustrated with her established role in her tragic story and would much prefer living life the way she pleases. She argues with Andersen a lot, and sometimes gets into snowball fights in the eternal Christmas that is Odense. Despite their arguments, the pair get along like a genuine pair of sisters and Match cares for Andersen enough to deliberately adopt a provocative stance in a bid to force Andersen out of her shell and be more assertive.
Because she is perennially impecunious, Match has mastered the art of extracting the maximum out of the minimal resources she has. She also has a good heart and is willing to give up presents given to her for children she believes need it more than she does. /
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